Every color is carried by a moving fluid. Your gestures add dye and momentum; the simulation does the rest.
01 / MotionA fluid solver moves velocity and color through a two-dimensional flow field.
02 / Pressure22 pressure iterations per frame push the flow toward incompressibility. Vorticity confinement keeps the eddies alive.
03 / ConnectionPeople in the same room exchange live gestures through the server. Each device renders its own fluid, using the GPU when available or a CPU fallback. Canvases can evolve differently.
04 / SoundTurn sound on and paint. Horizontal position picks a note; movement shapes its volume and tone. Nothing is recorded by your microphone.
An artistic simulation, not a scientific measurement tool. Captures are stored in this deployment’s SQLite database and may disappear if it is replaced.